MLP Style Team Events
Kings & Queens of the Court
Team pickleball in the APBF family of events. Kings & Queens of the Court brings players together to compete as a team.
Find Events & RegisterKings & Queens — Seattle 2027
General Format
Single Round Robin, Single Elimination Playoffs.
All Round Robin and Playoffs
- Doubles games: Rally Scoring to 15, win by 1.
- Dreambreaker: Rally Scoring to 21, win by 1 — DO NOT have to win on your own serve (no freeze).
Medal Matches ONLY
- Doubles games: Rally Scoring to 15, win by 2.
- Dreambreaker: Rally Scoring to 21, win by 2 — MUST win on your own serve (freeze).
Match Rules
- Match format: 2 doubles rounds and 1 possible Dreambreaker. Each round consists of 2 doubles games (4 total for the match).
- Each team will select 4 players for each round in individual matches. The total DUPR score for the selected 4 players may not exceed the maximum for the entered division.
- Substitutions may only happen between rounds or in case of injury. The injured player will then be ineligible to play the rest of the tournament. Substitutions may only come from rostered players on the respective team.
- Each match will consist of two rounds: a first round of gender doubles (1 men’s, 1 women’s) and a second round of mixed doubles (2 games each, 4 games total), and a possible 3rd round of singles — the Dreambreaker tiebreaker.
- Rally scoring: Partners stay on their assigned sides the entire game. Each partner determines which side of the court (left or right) to start on, and then remains on that respective side throughout the entire game. Players may switch sides after a timeout or when teams change ends of the court. Serving alternates between partners based on the score — not by rotating sides. If the score is even, the player on the right-hand side serves. If the score is odd, the player on the left-hand side serves.
- Each team will get ONE timeout per game.
- Top 4 teams after Round Robin move on to the medal round — a Gold Medal Match and a Bronze Medal Match. Larger brackets may have quarter or semi finals. Medals through 3rd place!
Beginning the Match
At the beginning of each match, Home or Away teams can be determined by flipping a coin or spinning a paddle, but choosing a number, 1 or 2, behind your back and having the opponent guess is generally the easiest. We will go over it at the pre-game meeting in the morning.
- Winner then chooses to be Home or Away.
- Home team chooses the side OR to serve.
- Home team presents the lineup first in the Dreambreaker.
- Away team presents the lineup first in doubles games only.
- If you choose the serve during the coin toss, your team will start every game serving.
- Teams will change ends at 8 in doubles and 11 in the Dreambreaker. The end of the court a team finishes a game is the same end they will start the next game.
- Keep the games moving. Only 2 minutes allowed between games.
APBF reserves the right to alter or change format.
How is the total DUPR calculated with more than 4 players?
Each team will select 4 players for each round in individual matches. The total DUPR score for the selected 4 players may not exceed the maximum for the entered division.
Substitutions may only happen between rounds or in case of injury. The injured player will then be ineligible to play the rest of the tournament. Substitutions may only come from rostered players on the respective team.
Division Eligibility — Both Limits Must Be Met
Your team’s combined DUPR (the 4 players active on court) and each individual player’s DUPR must fall within the division limits.
| Division | Team maximum | Max player |
|---|---|---|
| DUPR 10 | 10.999 | 3.25 |
| DUPR 12 | 12.999 | 3.75 |
| DUPR 14 | 14.999 | 4.25 |
| DUPR 16 | 16.999 | 4.75 |
| DUPR 18 | 18.999 | 5.25 |
| Open | No limit | No limit |
Example: A lineup of 4.20, 3.00, 2.50, 2.50 totals 12.20 — under the 12.999 team limit — but cannot compete in the DUPR 12 division, because the 4.20 player exceeds the 3.75 maximum individual rating. That team plays DUPR 14, where the individual limit is 4.25.